![]() ![]() Although they're still where the real fun is, the AI remains robotic, and ordering troops uses the same old cumbersome, easily fumbled interface. Tell them to charge and they'll leave to climb an exposed ladder. Lead them directly to the gate and hit it, and they'll dutifully watch. You can't do much more than follow the crowd, or be overwhelmed while your army faffs around. 200 guys will run to open the sally port even though there's nobody outside to use it, then up a tower to bundle one archer. The elaborate maps do add some flair and scale to sieges, at least, as soldiers push battering rams and erect ladders to force their way into those backstreets.īut the AI still cannot handle it. ![]() There's no easy solution either, as mandating the slow treks through these dioramas would kill the game stone dead. You can't do armour, a huge waste considering the variety available, and that you spend vastly more time seeing your outfits than looking at anyone's pommel.Įach culture's settlements look dramatically different, but there’s no reason to ever visit them that you can't do from the menu. The end result is another axe in a game where you'll discard hundreds of them. You can’t equip your army, even though that was in the very ropey Freeman. I could probably get a more ~optimal build~ by smithing a megasword, but the one I have already does what I need. You can only do a few per day, so the pattern is to repeatedly click "make charcoal", then leave to rest your tired little arms and repeat. In between leading your warband around its 2D map and stabbing dudes alongside your men in 3D battles, you can now make weapons by commandeering local workshops (I guess?) to break down and recombine spare swords. In fact, it's overall pretty good, but too much of Bannerlord's design is exactly the same as it was in Warband, and the bulk of what's been added is extraneous strategy guff that doesn't meaningfully improve it at all. Mount & Blade 2 Colon Bannerlord is disappointing. The exact same old battles sewn onto a perfunctory, shallow RPG and an elaborate but undramatic and robotic feudalism sim
0 Comments
Leave a Reply. |