![]() ![]() I already had a good amount of Forma on it, which allowed me to use plenty of damage increasing mods. My reason to choose the Stropha is simple. There are also other weapons with unique benefits that would be better as Stat-stick. the Jaw Sword has a Augment mod which adds +100% damage. Spoiler: There are better weapons than the Stropha for the purpose of a stat-stick. The 45% from Arcane Avenger really make a big difference. Landslide by default has only a 5% crit chance. You will take damage, don't worry about that. The Augment mod "Rubble Heap" allows you to use the Landslide ability without any energy costs once you have collected 1400 rubble.Īrcane Energize grants you the chance for bonus energy when collecting an energy orb (the most useful Arcane in the game).Īrcane Avenger has when maxed out a 21% chance to add 45% Crit Chance to your attacks for the next 12 seconds when taking damage. ![]() There is a small meter on the lower right corner of the screen which shows you how much rubble you have collected. While killing enemies using Petrify and Landslide you will collect rubble. The mod setup above offers such a balance with just one Forma used. Since you need all four values a balance between Efficiency, Duration, Range and Strength had to be found. Ability Strength increases the damage done by Landslide. Ability Range increases the range of Petrify and Landslide. An above average Ability Duration helps to keep the enemies petrified. Landslide highly depends on the mods used on your melee weapon which is considered a stat-stick.įor this build you want a high Ability Efficiency since you are going to spam the abilities. The Landslide build combines the use of Ability 3 and Ability 1 (preferably in that order).įirst you Petrify enemies and then you kill them using the Landslide Ability. You would rely on your normal weapons to deal damage when using this build. This build is straight forward just to turn the Atlas into a tank with high health, decent shields and also high armor values. This also will turn enemies into stone for a certain amount of time. Exception to that are melee weapons with special abilities such as the Venka which has a max combo counter of 13 instead of the usual 12.Ĭombo Counter increases when Landslide is used and adds +25% damage for each combo rank, up to x3.75 for normal weapons or x4 for the already mentioned Venka.īefore using Landslide you want to Petrify them in order to do more damage and also heal Atlas. It is important to mention that the stats of the weapon itself is mostly irrelevant since the damage is calculated based the mods on the weapon. is used to calculate the damage done by the Landslide ability. Whatever damage value you have on these mods, whatever crit chance, crit damage, status chance etc. That means Landslide will deal damage based on the stats of the mods on your equipped melee weapon. For Landslide to work you will need a good stat-stick. Landslide is the damage dealing ability but it by itself won't do much. Petrified enemies leave rubble when killed which either heals Atlas or increases the armor when health already is full. Petrify is your healing ability on Atlas. Rumblers at least can be useful to distract enemies and they deal some damage to lower level enemies, so it is not strong ability but also not totally useless. Rubble can heal Atlas and bolster his armor. Petrified enemies take extra damage, and drop Rubble when destroyed. When shattered, petrified enemies drop healing Rubble for Atlas.īash enemies with an exploding sliding punch, and repeat for a devastating combo. When finished, Rumblers collapse into a pile of healing Rubble.Ītlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. Summoning petrifies enemies in close proximity to Atlas. Summon two elemental stone brawlers to the melee. Summon a rock-wall, activate again to send the rocks crashing towards the enemy.
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